The game components include a complete deck of 52 cards and three Jokers. Additionally, chess pieces are required, and their attributes are described in the Heroes section.
At the beginning of the game, each player receives eight cards. Then each player:
Now, a card is placed face up in the middle of the playing field. Another card is placed face down on top of it, so that the lower card is still visible. This process is repeated, creating two stacks, each consisting of two cards in the middle of the playing field. These two stacks are referred to as the Harvest stacks. The stack with the remaining cards is placed beside them.
Next, a game of Rock, Paper, Scissors is played. The first winner then selects one of the twelve heroes for each opponent. Then, the next winner chooses one of the remaining heroes for each opponent. This continues until each player has two heroes. The first winner now designates a person to start the game. From there, the game proceeds clockwise.
During a turn, a player can perform various actions, which are described below. If an attack is played, whether on a stack or an opponent’s defense card, the first symbol (Diamond, Heart, Spade, Club) determines the attack symbol that must be used for the subsequent attacks during the turn. For attacks, cards of the same symbol can be combined freely, so the attack value is the sum of the individual card values. The attack value of the cards corresponds to the numeric value depicted on them. The values for Jack, Queen, King, and Ace correspond to numeric values from 11 to 14. The Joker can be played regardless of the current attack symbol, and its attack value is arbitrarily high.
During their turn, the player has one opportunity to attack one of the two Harvest stacks in the center.
If the attack value is higher than the defense value of the top card on the stack, the player receives all the cards from that stack. The cards used for this attack are placed face up in the graveyard. After a successful attack, a card is placed face down on the other Harvest stack. On the stack that was defeated, another card is placed face up, and one face down.
The cards that are won can be used during the current turn.
If the attack value is equal to or less than the top card of the attacked Harvest stack, the attack cards used are placed face up in the graveyard. A new card is placed face down on top of the revealed card in the attacked Harvest stack. Even in the case of a failed attack, the Harvest stacks cannot be attacked during the current turn.
Furthermore, the player has the option to attack an opponent’s defense card or an opponent’s King as many times as desired. If the attack value is higher than the value of the defense card, the player acquires the attacked card. Otherwise, it remains in the opponent’s defense. In both cases, the cards used for the attack are placed face up in the graveyard. If the defense card was previously face down, it is now face up.
If an opponent has no defense cards left, their King can be attacked. If the King is defeated, the player receives all the hand cards of the defeated player, and the defeated player is eliminated from the game.
It should be noted that cards won through conquest can only be used in the next turn. They must remain in the hand cards during the current turn.
If no attack is played during the turn, the player must reveal one of their defense cards.
During their turn, the player has the option to draw a card from their defense cards and to place one face down.
Furthermore, during their turn, the player has the option to use the abilities of their heroes. The specific characteristics and abilities of each hero are described in the Heroes section.
Jokers can also be used to draw an additional hero from the remaining heroes or to take a hero from another player. When a new hero is drawn, their ability can only be used in the next turn. A taken hero is returned to the remaining heroes and becomes available to the next player who plays a Joker.
If the player no longer has a defense card in front of them, they have the option to attack with their own King if the King’s symbol matches the current attack symbol. They can attack both an opponent’s defense card and a Harvest stack. To do so, the King card must be revealed. Only one attack with the King is allowed per turn.
In the case of a successful attack, the King card remains in its place. If the King’s attack value is lower than the value of the attacked card, the player loses, and all their cards go to the graveyard. If the values are equal, nothing happens.
It is not possible to combine the King with other attack cards, but it can be reinforced with Mercenaries or Reservists.
The goal of the game is to be the last player remaining. A player is considered defeated when their King has been defeated.